![ironsail Slide](http://oooskar.de/wp-content/plugins/revslider/public/assets/assets/dummy.png)
Lighting
Shading
User Interface
Rendering
![](https://oooskar.de/wp-content/uploads/2022/05/jet_engine_0003_left.png)
![ironsail Slide](http://oooskar.de/wp-content/plugins/revslider/public/assets/assets/dummy.png)
![ironsail Slide](http://oooskar.de/wp-content/plugins/revslider/public/assets/assets/dummy.png)
![ironsail Slide](http://oooskar.de/wp-content/plugins/revslider/public/assets/assets/dummy.png)
ART DIRECTOR - ALEX RYCH CREATIVE DIRECTOR - KEV MCCRAE VFX DIRECTOR - OLAF BLOMERUS
MODELING - LUCAS SALAMON, THOMAS ROSS, JESUS MONTESINOS CONCEPT ARTIST - ANTIONIO ESPARZA, RAFAEL MONTEIRO BICALHO
DESIGN - DAN HARPER 3D ARTIST - CRAIG SUMMERS, OSKAR FÜLÖP FX TD - JOEY KOWALEMICZ
2D ARTIST - POSITRONIC MAN UI - SESSHU ABE FX - BOYANG Y
ANIMATION - LUKE ANGUS EXECUTIVE PRODUCER - NICOLE ANDERSON (BLACKWOOD)
MUSIC & SOUND - AEPH VOICE - VON WAGNER
![](https://oooskar.de/wp-content/uploads/2022/05/jet_engine_0003_right.png)
![ironsail Slide](http://oooskar.de/wp-content/plugins/revslider/public/assets/assets/dummy.png)
![](https://oooskar.de/wp-content/uploads/2022/05/irn_screengrab__1.20.1-2560x1070-1-scaled.jpg)
![](https://oooskar.de/wp-content/uploads/2022/05/Iron_Sail_Trailer.mp4_snapshot_01.37_2022.05.25_14.09.16-scaled.jpg)
![](https://oooskar.de/wp-content/uploads/2022/05/Iron_Sail_Trailer.mp4_snapshot_01.35_2022.05.25_14.09.09-scaled.jpg)
![](https://oooskar.de/wp-content/uploads/2022/05/Iron_Sail_Trailer.mp4_snapshot_01.39_2022.05.25_14.09.30-scaled.jpg)
![](https://oooskar.de/wp-content/uploads/2022/05/jet_engine_0003_left.png)
![ironsail Slide](http://oooskar.de/wp-content/plugins/revslider/public/assets/assets/dummy.png)
![](http://oooskar.de/wp-content/plugins/revslider/public/assets/assets/dummy.png)
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I had only a couple of weeks to finish my shots but had a lot of freedom in terms of style and development, therefore iteration speed was the highest priority. I used Redshift for shading & lighting, kitbash libraries for prop population, and C4D Mograph + AE for the planetary UI systems.
![](http://oooskar.de/wp-content/plugins/revslider/public/assets/assets/dummy.png)
![](http://oooskar.de/wp-content/plugins/revslider/public/assets/assets/dummy.png)
![](http://oooskar.de/wp-content/plugins/revslider/public/assets/assets/dummy.png)
![](http://oooskar.de/wp-content/plugins/revslider/public/assets/assets/dummy.png)
![](http://oooskar.de/wp-content/plugins/revslider/public/assets/assets/dummy.png)
![](http://oooskar.de/wp-content/plugins/revslider/public/assets/assets/dummy.png)
![](https://oooskar.de/wp-content/uploads/2022/05/jet_engine_0003_right.png)
![ironsail Slide](http://oooskar.de/wp-content/plugins/revslider/public/assets/assets/dummy.png)
![](http://oooskar.de/wp-content/plugins/revslider/public/assets/assets/dummy.png)