 
 
 
							Doing a daily artwork for a month is challengeing, and this is exactly what this was. A challenge, held by SideFX, the software developers behind Houdini.
This was my 1st place winning rendering, one of almost 1500 entries.

 
Stills
Simulation
Rendering
 
Design - Oskar
Animation & VFX - Oskar

 
The Fluid is a deformed -ocean spectrum- mesh.
The white mist a particle simulation.
Shading took up the most of the time and love.
 
 
							 
 
							

 
Here are some other entries I created.








 
 
 
							 
		    

