Doing a daily artwork for a month is challengeing, and this is exactly what this was. A challenge, held by SideFX, the software developers behind Houdini.
This was my 1st place winning rendering, one of almost 1500 entries.
Stills
Simulation
Rendering
Design - Oskar
Animation & VFX - Oskar
The Fluid is a deformed -ocean spectrum- mesh.
The white mist a particle simulation.
Shading took up the most of the time and love.
Here are some other entries I created.